PERSONAL SUMMARY
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Passion for the arts and film creation.
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Developed verbal, written, and interpersonal communication skills.
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Positive attitude and always eager to work independently or on a team.
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Strong leadership skills and organization honed both by working in
a studio and in teaching.
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Classically trained traditional artist and 3D artist with a BFA
SPECIAL SKILLS
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Proficient in Maya. 3D studio Max, Photoshop, Unity3D, Zbrush
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Proficient in organizational software Microsoft Office, Excel,
Pages, Keynote, Powerpoint, Acrobat.
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Experience converting Inventor, Revit and AutoCAD project to game
friendly software: 3ds Max, Maya and Unity game engine.
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Several semesters experience teaching the software listed above.
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Understanding of the balance between maintaining an artistic
pipeline and the demands of a production schedule.
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Well versed in production managment
RELATED EXPERIENCE
Summary of work:
Stereo
D- Assistant Dept Manager
Stereo D- Production Coordinator
Autodesk-
3D modeling Contractor
Laguna
College of Art and Design- Professor
Bit Theory Studios- Production Coordinator
Papa
Didos Ideals Foundation- Illustration
FreeRange
3D- 3D modeler
Young
Company- 3D modeler
Detailed Work Experience:
November 2011 to August 2012
Production Coordinator
Stereo D – Burbank, CA
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Coordinated a team of of 40+ stereo
paint and compositing artists for the finalization of film conversion to
stereoscopic 3D. Movies worked on include, Titanic, Avengers, Abraham Lincoln
Vampire Hunter, Katy Perry in concert 3D
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Managed artist productivity, tracked
quota of shots completed and monitored time punch activity.
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To responsibly for artists meeting
internal as well as client deadlines.
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Reported to production supervisor
and producers on artist productivity and show progress.
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Ran dailies sessions and tracked
shot history in show specific database.
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Generated reports using excel and ms
word to document and track show and artist progress.
March 2011 to November 2011
3D artist and production assistant
Bit Theory Studio – Costa Mesa, CA
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Managed quality assurance of the artist tasked for prep-comp of
shots for Transformers: Dark of the moon, Smurfs and Conan.
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Maintained accurate records of Artist personal information and
current resumes. Generated biweekly invoices for pay role. Dealt with
scheduling conflicts and coverage.
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Scouted talent and headed recruitment for the studio. Managed new
hire paper work and orientation.
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Rotoscoped and Cleanplated shots for 3D conversion on
Transformers: dark of the moon, Smurfs and Conan
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Conceptualized, Modeled and Textured 3D Knights model for
independent project to be sponsored by Autodesk.
November 2010 to January 2012
Contractor for Autodesk co.
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Tasked with converting
projects from native design projects to be implemented in tutorials.
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Conversion of projects created in Revit, AutoCAD, and Inventor to
3ds Max and then Maya for import into Unity game engine.
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Construction of detailed tutorials that layout of the steps to
create several architectural and inventive projects for the Autodesk
educational website.
March 2011 to present
Teacher of Fundamentals of Game Art
at Laguna College of Art
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Teaching of the fundamentals class at the college in which I
graduated
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This course teaches students the basics of the video game pipeline
including: intro to 3DS max, asset modeling, organic character modeling, UV
layout, texturing, basic rigging, walk and idle animation, import into Unity
game engine, Level construction, and final group project to create a unique
playable level.
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Tutoring students in each of area of learning outside of class
when needed.
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Ensuring the success of students that desire to follow their
passion in the video game industry
August 2010 to May 2011
Teaching Aid at Laguna College of
Art and Design
TA for fundamentals of Video Game
art
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Supported the teaching of the fundamentals class at the college in
which I graduated
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The course teaches students the basics of the video game pipeline
including: intro to 3DS max, asset modeling, organic character modeling, UV
layout, texturing, basic rigging, walk and idle animation, import into Unity
game engine, Level construction, and final group project to create a unique
playable level.
·
Tutoring students in each of area of learning outside of class
when needed.
May 2009 to September 2009
Senior Character Modeler for
Feature Film
FreeRange 3D - Newport Beach, CA
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Modeled, textured 3D Puma Statue for Eldorado: City of Gold.
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Worked closely with Rigger to refine model for future animation
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Modeled and textured asset for Crocs Co. to be featured in
promotional video
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Created model under strict deadline
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Worked closely with client to receive immediate feedback
EDUCATION
Bachelor of Fine Arts, Animation Graduate
with an emphasis in 3D modeling
Laguna College of Art and Design,
Laguna Beach CA