Resume

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PERSONAL SUMMARY
·      Passion for the arts and film creation.
·      Developed verbal, written, and interpersonal communication skills.
·      Positive attitude and always eager to work independently or on a team.
·      Strong leadership skills and organization honed both by working in a studio and in teaching.
·      Classically trained traditional artist and 3D artist with a BFA
SPECIAL SKILLS
·      Proficient in Maya. 3D studio Max, Photoshop, Unity3D, Zbrush
·      Proficient in organizational software Microsoft Office, Excel, Pages, Keynote, Powerpoint, Acrobat.
·      Experience converting Inventor, Revit and AutoCAD project to game friendly software: 3ds Max, Maya and Unity game engine.
·      Several semesters experience teaching the software listed above.
·      Understanding of the balance between maintaining an artistic pipeline and the demands of a production schedule.
·      Well versed in production managment

RELATED EXPERIENCE
Summary of work:
         Stereo D- Assistant Dept Manager
         Stereo D- Production Coordinator
         Autodesk- 3D modeling Contractor
         Laguna College of Art and Design- Professor
Bit Theory Studios- Production Coordinator
         Papa Didos Ideals Foundation- Illustration
         FreeRange 3D- 3D modeler
         Young Company- 3D modeler

Detailed Work Experience:
November 2011 to August 2012
Production Coordinator
Stereo D – Burbank, CA
·      Coordinated a team of of 40+ stereo paint and compositing artists for the finalization of film conversion to stereoscopic 3D. Movies worked on include, Titanic, Avengers, Abraham Lincoln Vampire Hunter, Katy Perry in concert 3D
·      Managed artist productivity, tracked quota of shots completed and monitored time punch activity.
·      To responsibly for artists meeting internal as well as client deadlines.
·      Reported to production supervisor and producers on artist productivity and show progress.
·      Ran dailies sessions and tracked shot history in show specific database.
·      Generated reports using excel and ms word to document and track show and artist progress.

March 2011 to November 2011
3D artist and production assistant
Bit Theory Studio – Costa Mesa, CA
·      Managed quality assurance of the artist tasked for prep-comp of shots for Transformers: Dark of the moon, Smurfs and Conan.
·      Maintained accurate records of Artist personal information and current resumes. Generated biweekly invoices for pay role. Dealt with scheduling conflicts and coverage.
·      Scouted talent and headed recruitment for the studio. Managed new hire paper work and orientation.
·      Rotoscoped and Cleanplated shots for 3D conversion on Transformers: dark of the moon, Smurfs and Conan
·      Conceptualized, Modeled and Textured 3D Knights model for independent project to be sponsored by Autodesk.

November 2010 to January 2012
Contractor for Autodesk co.
·      Tasked with converting projects from native design projects to be implemented in tutorials.
·      Conversion of projects created in Revit, AutoCAD, and Inventor to 3ds Max and then Maya for import into Unity game engine.
·      Construction of detailed tutorials that layout of the steps to create several architectural and inventive projects for the Autodesk educational website.

March 2011 to present
Teacher of Fundamentals of Game Art at Laguna College of Art
·      Teaching of the fundamentals class at the college in which I graduated
·      This course teaches students the basics of the video game pipeline including: intro to 3DS max, asset modeling, organic character modeling, UV layout, texturing, basic rigging, walk and idle animation, import into Unity game engine, Level construction, and final group project to create a unique playable level.
·      Tutoring students in each of area of learning outside of class when needed.
·      Ensuring the success of students that desire to follow their passion in the video game industry

August 2010 to May 2011
Teaching Aid at Laguna College of Art and Design
TA for fundamentals of Video Game art
·      Supported the teaching of the fundamentals class at the college in which I graduated
·      The course teaches students the basics of the video game pipeline including: intro to 3DS max, asset modeling, organic character modeling, UV layout, texturing, basic rigging, walk and idle animation, import into Unity game engine, Level construction, and final group project to create a unique playable level.
·      Tutoring students in each of area of learning outside of class when needed.

May 2009 to September 2009
Senior Character Modeler for Feature Film
FreeRange 3D  - Newport Beach, CA
·      Modeled, textured 3D Puma Statue for Eldorado: City of Gold.
·      Worked closely with Rigger to refine model for future animation
·      Modeled and textured asset for Crocs Co. to be featured in promotional video
·      Created model under strict deadline
·      Worked closely with client to receive immediate feedback

EDUCATION
Bachelor of Fine Arts, Animation Graduate with an emphasis in 3D modeling
Laguna College of Art and Design, Laguna Beach CA